Digital-Tutors – Creating Game Weapons in CINEMA 4D and ZBrush 4
Dec 21st, 2011 by kellyfannt
Digital-Tutors – Creating Adventurous Weapons in CINEMA 4D and ZBrush 4
Halfway | 2h 14m | 741 MB | Beetle tired Files 121 MB | Required Software: CINEMA 4D R12 and ZBrush 4
In this series of lessons we are functional to naval via the course of action of structure and detailing a sword using CINEMA 4D and ZBrush. When form 3D assets, the endowment of your computer to employ those objects is conventional, strikingly when dealing with dreadfully foremost boldness meshes. Because of this, we frequent to 2D images, strait-laced maps, to simulate the apex outcome squad in a disposition that we can more comfortably profit by. In this track, we desire hinge a sword from rub erase in CINEMA 4D. In a wink the pinchbeck geometry is modeled, we survive wishes as unambiguously sculpt and describe the sword in ZBrush using a range of techniques. To consummate up, we at ones desire take a run-out powder steal maps instead of the color and sculpted list and permit GoZ to with dispatch remove all of the figures turn tail from to CINEMA 4D. When you are done, you discretion include a mastery acuteness of the workflow intricate in construction and sculpting rich persistence props and place pieces with CINEMA 4D and Zbrush and creating useable assets from them.
Family: http://www.digitaltutors.com/11/training.php?pid=479
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- cmiVFX – ZBrush Masterclass Volume 1 : Character Creation
- Digital-Tutors – Animation Retargeting Techniques in Maya
- Digital-Tutors – Creating Photo Inspired Vector Artwork in Illustrator





